18 November 2011
On top of that, given the time it would take to get to this point it would allow the kneejerk reactions of "this game is AWESOME!!!!!11!11!!" and "OMFG THIS GAME BLOWS!!!11!11!" to be boiled away and the review to simmer to a proper flavor. I think this would make for much better, more complete review and a much more honest look at the game as a whole.
I may do this anyway, just as a side project, but it would take so long to get reviews out that I really don't know if it would be worth the effort.
03 November 2011
Add more value by releasing costume and prop packs. But make them big, themed packs, not just micro-transactions. I'd feel cheated by that and I'm sure many others would too. But seriously, a character creator. Why does this not exist yet?
17 October 2011
So I have this idea for a cooking show that I want to do. Mainly I want to do it for cons live, but doing it on YouTube would be a great way to spread it around. Cookin' Papa: Cooking with Trolls (working title) would be all about helping your average basement-dweller learn how to make quick, easy meals for themselves.
Easy enough, sure. But as an added quirk, it would have video game elements to it. Award viewers with XP for photos of completed recipes, attending con events, posting video responses and the like. Use that to build up a leaderboard and, if the revenue allows, give out prizes.
I think it'd be a lot of fun. I'd enjoy doing it and it would, over all, be pretty easy to start. I'll just add it to yet another of my countless projects I'll never get anywhere with.
13 October 2011
There it is, that smell again. Do you smell it? It's like... pennies and sulphur. Blood, blood that's got rotten. But it's not that, it's fresh. The wound is fresh, the blood is wet. Smell it if you don't believe me. No, not like that. Not a wiff. Smell it. Take it deep into your nostrils and take it apart. Get ever bit and break it down. Then, only then, do you know this blood. Their blood. You know the ones I mean. The ones we hunt and the ones who hunt us. Memorize that scent, feel what it does to you, how it makes your skin crawl and your nerves attached to that reptilian brain twitch. Once you have it you'll be able to smell them out of a crowd, out of the darkness.
24 August 2011
And that's all I got in my head right now. What would come after that is action, adventure, drama, and romance. The things of legend that this world sorely lacks.
19 July 2011
But what is it when your heart is instead imprisoned behind invisible bars where you don't know where the boundaries are until you hit them? That just seems like torture or cruel and unusual punishment.
Said and done, even with the villain dead, they haunt you for eternity as a nagging doubt that maybe, just maybe, things could have turned out different. And that doubt is the true evil.
27 June 2011
Rich people were able to donate "campaign contributions" (a flowery word for bribe) for quite some time, telling politicians "hey, you do this for me and I'll contribute to your campaign." Now, with the new laws intact, corporations can do the same thing. And corporations have way more money than simple rich people. Beyond that, they're even more unscrupulous because they don't have to answer for what they do. Rich people can be arrested... corporations can only be sued. That only happens when the person suing has more money than the corporation and that never happens.
So how would we fix something like that? Beyond removing the corporations rights as people law, which should be done anyway? Do away with campaign contributions. Entirely. Give each candidate a set amount of government money in which to campaign with and leave it at that. Do you know what would happen then? Politicians would have to rely on their ethics and their records and the content of their character to win elections. It wouldn't be about how the guy with all the money flooded the market with his campaign ads so that no one could even remember the other guy.
Bribery is still illegal, I'm hoping, and that would make decisions based off money that much more difficult to accept. How do you think a politician would vote, then, if he knew 70% of his voting population wanted something regulated but a rich corporation wanted it free, open, and unrestricted? How would he vote then?
Maybe, just maybe, they'd start making policies that benefited and supported the people. Maybe our system would actually work then.
18 June 2011
If I was mayor I'd certainly look into regulating solar collectors, making buildings with more than x square feet of rooftop space have solar collects build. Encourage people to build more with tax credits and what have you. Seriously, it's silly, this huge city and I could even spot one panel. Craziness.
14 June 2011
12 June 2011
I really need to work on this whole "secret island base" idea I have. I was hoping to find an old missile silo that just so happened to have been located on an uninhabited island. So far, no luck.
Funding is also an issue. I'd like someone to just give me several million dollars but that doesn't seem too likely either. Somehow there has to be some way to convince people that my ideas are worth the money required. I'm sure, in time, I'd be able to return the investment.
I'll try to ponder up some plans, may even go so far as to sketch them. Don't hold your breath, though, as my artistic talent is next to null.Update: A few key points to make concerning why a missile silo is the ideal build. The underground layer makes it ideal for climate control and secrecy. Also, making the old silo's door into a retractable skylight would just be awesome. Imagine having an open-air nightclub right below that huge opening and, should it start to rain, just slide a glass lid over the whole thing. Light sky above but protected from the elements. Like a football stadium, but immensely cooler.
I'd also consider calling the club "Nuclear" and one of the prime requirements to getting in would be being able to pronounce the club name properly. We like smart clientele around here.
10 June 2011
It doesn't make too much sense. Put yourself in the shoes of the shopkeeper at this moment. You happen to have scrounged up some decent weapons, maybe some special ammo, but you are clearly no man of action. You site in your barricaded shelter and hope everything on the outside turns out alright. Things aren't, though, and the future looks bleak. In walks our hero/ine - just the person to get the job done. This is someone with a proven track record of saving the day, of helping those in need, and being an all-around pretty cool cat. He needs better equipment to face the current danger threatening your town. Now, make your decision:
1) You be a dick. Oh, you want that magical sword that would certainly help you save us all? Sure, if you have a 20,000 units of whatever bullshit we're using for money that I won't be able to spend because if you fail we all die. Don't have it on you? Well get your ass out there, face things that may kill you, and in turn kill us, and get more shiny things!Now comes the video game aspect to it. Sure, if everyone just gave you everything you needed, video games would become way too easy. So how do we make up for that? How about instead of accumulating money during these situations you, instead, accumulate favor points. Saved an old man from certain doom? 25fp. Killed the four demons that threatened the city? 5,000fp. Made a poor kid a sandwich? 5fp.
2) Assist. You need this magic sword? I will happily give/lend this out to you. You are an incredible person for manning up and saving the world. Few would do so, as would be the case as you are the only one. Go forth, young adventurer, and bring peace to the world.
"Now wait a moment, Eisbaer," I hear you question in my head, as your inquiries are imaginary, "doesn't this just directly replace money for a different type of currency?" Some yes, some no. Just because you earn so many favor points and that blacksmith finally gives you that chainmail suit you've been drooling over it doesn't make you less of a good person, so you don't deduct your points from the total.
However, I also feel that you should be able to offer favors as well. 'Look, I realize this blessed blunderbuss has been in your family for seven generations, but I really need to use it to kill this monster.' Seems reasonable, right? So this would be a moment in which you would incur favor debt. You now owe someone favors. Maybe once the monster is defeated they're going to need you to run some errands for them. Easy enough. You could have done it before hand, but darn if those life-giving herbs weren't on the other side of the monster's den. So now you have to remember to pay off that debt. "But why should I," the self-important hero asks my brain, "I've already got the blunderbuss, I've got world saving to do." Because making empty promises makes you a bad person and that debt starts hurting you. Chainmail and blunderbuss acquired, sure, but the CEO of the evil corporation that is polluting the air and water is protected from everything except a rare breed of hamster. Well, the dude that sells those hamsters learned how you stiffed that guy, and seven generations of his family, over that blunderbuss and heard that your head smells. As such, you will not be getting any hamsters from him unless you make up for it. This would either be in the form of collecting far more favor points or going back to the House of Blunderbuss, apologizing profusely, and doing that favor you promised to do.
So that is my recommendation to replace currency systems in settings were money just doesn't make sense.
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