20 February 2013

Gameplay Revolution in MMOs

Someone had mentioned that Shadowrun would make an excellent MMO.  I agree.  I also think that most RPG systems out there could be made into an MMO.  All of that would be pretty awesome.  However, there's something about a small group playing together that makes a normal RPG much more appealing than an MMO.  Also, storyline.  But I have an idea, something that may make an MMO a little more interesting, specifically a Shadowrun-like game, than what is currently out there.

So with most MMOs, you create a character and place it in a faction and everyone in that faction, or in the gameworld as a whole, has the same quests and side quests as everyone else.  But what about throwing in a little bit of randomization?  Mix it up a little.  I really don't think it would be that hard to pull off.  Hear me out as I piece this together.  For the sake of example we'll continue using Shadowrun.

So, you create your character, be it a elven decker or an orc weapon specialist or even a dwarf fixer.  Your race and class have already set certain flags in the system as to what quests will be presented to you.  Your initial tutorial/intro quests will be pretty similar as everyone else's with the same class but ran solo.  Typical for an MMO.

After that, however, it branches off.  Those flags that you set dip into a pool of quests generated just for those flags.  Missions built for your character class/race but randomized with a series of defined lists for your level.  These missions would be available only to you, no one else.  However, you can still group up with people, friends who play other races and classes, and they'll get a share of the rewards.  This would make for a much more dynamic and social version of an MMO.  Instead of simply grinding the same old quests over and over you'd have new, fresh, different quests.  While you could do the quests solo, you may start to learn that certain types of quests would benefit from you running with an enforcer or a pair of deckers.

Perhaps add epic-level quests that pop up that require you to run with a group as it's impossible to hack a door, reprogram security drones, and fight off waves of cyberninjas all by yourself.  But if you're the rigger for the job, you can find your buddies to come run the quest with you.  I think this would make for a much better and fulfilling MMO experience.  Makes it much more personal for the player as well.

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Gameplay Revolution in MMOs

Someone had mentioned that Shadowrun would make an excellent MMO.  I agree.  I also think that most RPG systems out there could be made into...